Upcoming Dota Allstars v6.60 AI
This was actually the message from BMP (BuffMePlz) who created some great ai versions of Dota Allstars.
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Been a while since any sort of update or progress, I guess. Life's been busy, and that usually takes first priority in...well...life. =P
But I'm still here, and working on the map when I can. As for 6.60, sounds like things are going to be overhauled like crazy. I think I'd prefer to try to finish isolating the script and then integrate it with the 6.60 map, instead of the normal porting. This will probably take a lot longer, but it should be quite a bit more stable. There's a lot of legacy code that's being carried from version to version that would need to be cropped out, but it would probably be more effective to get the script into the new version.
We'll see. Doing it this way will make a cleaner version, but will take a lot longer.
========================================
for more info, visit BuffMePlz Blogsite tar
========================================
Been a while since any sort of update or progress, I guess. Life's been busy, and that usually takes first priority in...well...life. =P
But I'm still here, and working on the map when I can. As for 6.60, sounds like things are going to be overhauled like crazy. I think I'd prefer to try to finish isolating the script and then integrate it with the 6.60 map, instead of the normal porting. This will probably take a lot longer, but it should be quite a bit more stable. There's a lot of legacy code that's being carried from version to version that would need to be cropped out, but it would probably be more effective to get the script into the new version.
We'll see. Doing it this way will make a cleaner version, but will take a lot longer.
========================================
for more info, visit BuffMePlz Blogsite tar
Labels: announcement, update
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