DOTA Pinoy

Tuesday, February 20, 2007

DotA Allstars v6.40 AIplus v1.2

Download DotA Allstars v6.40 AIplus v1.2

-"-hm" is now Hard Tower Mode, all towers regenerate hp
-"-ne" added, Normal Exp Mode, AI gets 100% exp
-changes lane before the first creepwave arrives to balance out lanes

Fixes/Changes:

-handicap is now at 120/150/200 and at 135/175/250 in super ai
-bonus gold at the start is now split to each ai hero in team
-rewrote many parts of code to reduce lag
-fixed "rambo" attitude (charging alone at a group of heroes)
-less aggressive early game
-slightly nerfed dodging
-fixed problem with invisible heroes
-buys items slowly
-many other few enhancements that may not be noticed like item builds, skill
builds and skill usage for many heroes
-shorter commands ("-oatk" to "-oa" etc. )

Thursday, February 15, 2007

DotA Allstars v6.38b AI v1.94

Download DotA Allstars v6.38b v1.94

Changelog: 1.93b to 1.94

- Fixed the disconnect bug (now I did a beta-test, thanks to Zeheater and ShiroganeSoujyu/Nerine-chan, also for those who concern of this matter). However, I do this when it is still 1.93b. I hope there is no problem in 1.94.
In case this doesn't work, ask the server (Blue?) to use "-aidisablenew" to disable AI-messaging system (Yep, this is the one I proud of, yet this is the one causing the whole bug) once in the beginning. This cannot be undone later.
Remember, doing this with no purpose is NOT recommended, since this will cut off all AI messages, including "Engaging ...." and -cre.

- Battle enchancements:
1. AI now knows "primary skills", e.g. Storm Bolt for Sven and Leoric. These skills will be prioritized to learn.
2. Added new system to strategically spam heroes' spells, especially in killmode. More spells are available for AI heroes, e.g. Shadow Words, Re-Arm, March of Machines, Haunt-Reality, Morph, Replication, etc. More combos are also available, e.g. Malefice-Black Hole, Anub'arak full combo, etc.
3. BroodMother's SpinWeb will now mostly be casted strategically.
4. Vendetta, Gondar's Backstab damage, Fiend's Grip, and Rot are now completely fixed and is used 100% the same as how human CAN use them (not as smart, I mean).
5. KotL is back, with scripted Illuminate and new itemset. Ignis Fatuus will try to heal in fountain whenever possible and needed.
6. SandKing's Epicenter doesn't exit killmode anymore.
7. LoneDruid's Bear now buys items and heals in fountain. Druid now doesn't use the SpiritBear skill when a Bear already presents.
8. Killmode (Enganging ...) is now available even in low level (very rare, though).
9. Better fleeing system, especially against towers. AI Heroes are now braver and more aggressive (with thinking of course ).
10. AI stopped chasing if it's impossible or if the target dies. This far you've known. But now AI will try to change target after stopping.
11. AI will try to stay away from casting spells when Mana Leaked, will try to use spells strategically in presence of Nether Wards, and will try to spam spells when Cursed Of The Silence.
12. AI reacts well (or so I think) against Rupture.
13. Added additional system to prevent Strygywyr's Thirst spreading.
14. Butcher, as stated above, now can use Rot well. Additionally, he can now use Meat Hook somewhat well and is given specific itemset (thanks to the guide in dota-allstars that the AI will buy Aegis before learning Flesh Heap).
15. Priestess of the Moon uses Elune's Arrow with the same precision as Meat Hook. Wrote script for Leap.
16. Techies stacks Remote Mines and use Suicide (when possible) in low level. Additionally, Suicide as final attack is re-scripted.
17. Witch Doctor has scripted ultimate.
18. Treant Protector uses Eyes in the Forest and Nature's Guise.
19. Fixed ultimate scripts (ever feel that the ultimating script begins to weaken over versions? A bug is in it.).
20. Re-script Krobelus' Exorcism nearly to its native WC3 codes.
21. AI with global skills will try to use that on critical allies. Currently, 3 are available: Hand of God, Moonlight Shadow, Global Silence.
22. Heroes' with Boots of Travel and Furion will try to use spells to escape, change lane, or return after healing. Boots of Travel will also be used as subtitute for Scroll when possible.

23. AI now will focus-fire on tower whenever possible.
24. Added additional system to guide AI in lane-breaking.
25. Better ambushing and changing-lane patterns.
26. AI who stucks as the effect of miscalculated Blinking or any other instant-movement skills will now try to escape from the stuck. In case this function fails, tell me and you can still use -aiunstuck before the fix.

27. AI buys consumables (and use them, of course). Currently available consumables: Flask, Tango, Town Portal. Now, allow me to ask you: Do I need to give them Clarity Potions? If you say yes, I'll add it in next version.
28. Non-SuperAI will now also buy Scroll of Town Portal when possible and is brought in inventory. Only SuperAI can store the scroll in Circle and do the "impossible item teleporting".
29. And much more I forgot to wrote. Currently not-used skills: Primal Split, Druid's Bear Form, Jahrakal's Berserker Rage, Sandstorm, Watcher, and a few more. Currently not-perfect skills: Requiem.

- New itemset for Magina, Sand King, Luna-Rylai, and PhantomLancer. Added the Mekans-Int, Maelstorm-Agi, Lothar-Agi, Blink-str (a variation is added for Earthshaker), Int-Battle (for Lina and Furion), Necro-Dagon (Nerub. Assassin and Pugna), and some more heroes' itemset. Note that some itemsets are alternatives for some heroes; sometimes they will use their old itemset.

- New gamemode: -mo (-midonly). In this mode, all AI storm to mid-lane only. Left-right towers are invulnerable, creeps are not spawned.

- -mp use while Manual-Picking is slightly changed. Instead of ending the Manual-Pick, it will now immediately change Manual-Picking side (e.g. when you choose Sentinel heroes, typing -mp will switch you to Scourge-side's Manual-Pick.) if available. Typing -mp again will end the MP.
In case you want to immediately stop MP-ing, type -mpend.

- AI now learn their first abilities in lv.3. In other words, they still have the skillpoint when -swaphero-ed, and won't waste mana on spamming the weak lv.1 spells. However, a bad side-effects always pop-up: they cannot use passive skills either in low level. In next version, I may script on those.
- Modified ambushing and changelane system a little.
- AI reporting messages are modified a little (and is shorter). Now AI doesn't say its skill level (Easy, Normal, Insane) anymore when reporting, but is simbolized by the color of "AI" text (Red=Insane, Yellow=Normal, Light Blue=Easy)
- Modified script to conform IceFrog's script (90% done). Now you can play 100% normal DotA by using -at/-aitoggle as gamemode (the AI MapInfo will even disappear).
- Added list of available commands zipped along with the map.

- Fixed the bug on blue-only gamemode-inputting.
- Fixed some bugs when -cauto is activated.
- FIxed AI's using Aegis in DM (replaced with Vanguard).
- Fixed bugs in Defense (both team).
- Fixed bug of MP in SP.
- Fixed bug of VR.
- Fixed bug of swaphero when human's hero has already item(s). In other words, the swaphero should now be free of bug.

- AI now completely works in Observer mode, especially when no human in a team.

Known Bugs:
- AI may act strangely sometimes, when he is about to change lane or gangbang.
- -cdef command still imperfect (sometimes a hero goes pushing when -cdef is already issued. Try -cai followed by -cdef).
- Cause some strange AI movement patterns when iseedeadpeople is used (yep, cheat. About the use of any illegal programs which may also cause this to happen, I don't know and don't care).

Future plans (actually I want to apply all these in this version, but I don't have enough time):
- Battle enchancements:
a. AI will be able to creep the neutrals (and the Holy Knight will be able to Persuade greater creeps).
b. AI will have a LITTLE percentage to evade non-targeting/point-targeting spell, e.g. Epicenter, Light-strike Array, Scattershot, Meat-hook. Although the percentage is decent, they have delay-time, thus their efforts are not always successful. If you ask, yes, this one will be adapted from RGB AI.
c. AI will be able to enter killmode against illusions. However, they have percentage not to spam spells (especially ultimates and combos) against illusions and also has moderate percentage to know which is the real.
d. AI will not be able to know where are invisibles. However, they have percentage to "feel", thus using a detecting skills (e.g. Broodmother's SpinWeb or Ward).
e. AI will buy and use Sentry Wards.
f. Pandaren's Primal Split script.
g. More itemsets (esp. for Silencer) and skills available.

- New commands:
-cfw (command follow me): all nearby AI in 3000 AoE may follow you anywhere.
-catt ? 13 (attack Roshan). This actually has been scripted in 1.94, but causes fatal bug.
-cad (command aid): nearby AI will try to aid you when possible.
Personalized -catt, -cdef, and -cai

Thursday, February 08, 2007

DotA Allstars v6.41

Download DotA Allstars v6.41

6.41 Changelog
===============

* Heavily optimized and reduced map size (2.56 MB -> 1.88 MB)
* -showdeny now shows denies from any player, using the denying player as the color of the "!"
* Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time)
* Improved Lion's Mana Drain level 4 a little
* Added a minor cooldown to detonate to prevent some abuses
* Restored boots of speed non-stacking text
* Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus)
* Restored Headshot's old functionality of triggering on allied creeps
* Fixed a small issue with witchcraft and silence aoe
* Lowered Doom Scepter Upgrade damage
* Fixed Fatal Bonds + Marksmanship bug
* Found a workaround for the old water color engine bug when reloading from saved game
* Fixed bug with the scoreboard when reloading an observer mode game
* -DenyInfo (-di) now sets -cson and -showdeny to true
* Lowered Twin Head Dragon's base damage
* Watchers and Remote Mines no longer prevent neutral spawns
* First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
* Fixed misc typos
* Fixed a bug with burrow strike
* Lowered mana cost on Amplify Damage
* Lowered Darkness cooldown from 240/210/180 to 240/210/150
* Wrath of Zeus no longer hits all meepos
* Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed
* Scoreboard and Obsboard now show total sent/scourge kills in multiboard


Notes: Some new content i was working on will be held off for the next version, too many people are abusing the spirit breaker bug to wait.

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Sunday, February 04, 2007

New Patch for Warcraft 3: Frozen Throne Released!

Download HERE for full installation file update.
and HERE if you wish to update from 120e to 1.21a

FEATURES

  • The game now runs natively on both PowerPC-based and Intel-based Macs.
  • Player can now view frames per second using the "/fps" chat command.
FIXES
  • Fixed a timing problem with the game on PCs with dual-core CPUs.
  • Fixed a crash that could occur with the Frost Breath ability.
  • Fixed a crash that could happen in multiplayer games.
  • Fixed an exploit that could happen in multiplayer games.

Important Note on Patching for Mac Players: The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

MAPS

New Maps:

  • (2)SecretValley
  • (6)BomberCommand

Map Changes:

  • (4)LostTemple (RoC)
    • The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items.
  • (4)TurtleRock
    • The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items.
  • (6)GnollWood
    • The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

Courtesy of Blizzard.com

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