DotA Allstars v6.31
6.31 Changelog:
===============
* Morphling remake.
* Recoded Grow to not refresh cooldowns.
* Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
* Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
* New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.
* Leavers’ gold is now properly distributed throughout the game as they gain gold.
* Smokescreen duration decreased from 7 seconds to 6 seconds.
* Paralyzing casks now deals damage to creeps.
* Headshot doesn’t work on allied units.
* Reduced the Dual Breath’s range to match the animation, mana cost increased.
* Witchdoctor’s attack animation improved.
* Bounty Hunter wind walk damage and mana cost improved.
* Mask of Madness recipe cost reduced by 50 gold.
* Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
* Arcane Orb’s damage type is now magical (a nerf).
* Eul’s Cyclone duration from 5 to 4 seconds.
* Last word AOE from 500/600/700/800 to a constant 700.
* Scepter can now be made by anyone, but only improves the ultimates of the ones listed.
* Assassinate level 3 cooldown from 5 seconds to 10 seconds.
* Split Earth casting range increased from 525 to 650.
* Viper’s Poison Attack manacost reduced from 30 to 20.
* Necro’lic’s Level 3 Revenants are now spell immune.
* Leviathan’s Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
* Slithereen Crush area increased by 50.
* Nightstalker’s Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
* Greater Hawk’s Truesight is removed, but it gains Permanent Invisibility.
* Hand of God’s cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400.
* Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)
* Fixed a rare bear item drop bug.
* Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor.
* Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
* Fixed a -sc pathing issue
* Fixed a minor bug with obs mode.
* Fixed a Spirit Breaker bug with charge of Darkness movespeed in -dm.
* Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor.
* Fixed a Timewalk error when trying to timewalk into Blackhole.
* Fixed various range neutral creep camp abuses.
* Fixed a bug with Lothar’s Edge that did “50!” text after breaking Windwalk.
* Fixed an observer mode bug, the old missle through fog vision.
* Fixed a bug with Astral Imprisonment where the int drain doesn’t get restored if the unit is dead 60 seconds after cast.
* Fixed a minor Haunt target buff bug.
* Fixed a bug with a fast “swaphero and repick” combination that allowed you to have two heroes.
* Fixed the damage area on Sanity’s Eclipse. It was a constant 325, unlike the effect and tooltip aoe.
* Divine Rapier recipe now costs 2 lumber instead of just 1.
Labels: update
1 Comments:
this is a GOOD (not best) map so far, but i think mas marami pa ang magagawa ni Icefrog and Cloud_str
para sa mga susunod sunod sa ginagawa nila icefrog and cloud_str, wag na kayong maki alam baka kasi masira nyo pa pangalan nila...thanks for understanding.... CIAO
By Anonymous, At 9:54 AM
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